Social Game Addiction
In a recent interview with PC Gamer, game developer Jonathan Blow was asked whether he though social games are "evil." The Braid creator responded with an emphatic, "Yes. Absolutely." Currently working on his second major release, The Witness, the independent game designer has spoken choice words about the genre in the past. But this is the first time Blow has associated social games with such a Biblical term as evil. His argument is that by design social games invade your free time as a whole by stringing you along to the next object or feature that you want. But does this make social games evil?
Jonathan BlowBy design, social games tend to be exploitative. "If you want to play more, you've got to pay more," is the motto of just about every game on Facebook. And Blow (pictured right) points this trait out repeatedly in his time with PC Gamer, but with a lens that every social gamer will become hopelessly obsessed with games like CityVille or Bejeweled Blitz. So are they the Grinch of the gaming industry? Sure they are, but in saying that we're deeming one half of the equation completely innocent: the players.
Yes, there have been plenty of tragic cases of social game addiction over the past year, but compared to the 250 million Facebook gamers out there this is nothing. Are MMOs like World of WarCraft evil for supporting the addictive tendencies of gamers? How about the Call of Duty series? If this is the case, then every game that persists for longer than its shelf life through enticing downloadable content (DLC), expansion packs or a subscription fee is evil. At least just a smidgen.
Mass Effect 2 by Bioware received Game of the Year at the Interactive Achievement Awards this year, but technically speaking it wasn't complete upon release. DLC has extended its story ... for a price. You could easily argue that BioWare could have extended its development cycle to include this content at the same launch price of $60. Yet the developer decided to do the unthinkable and charge us extra to experience the rest of its story. And we all put up the $5 or $10 more time after time.
Exploitative? Absolutely. Evil? Well, you don't have to buy it, right?
Or do you? Games might not have in the 1980s, but today just about all types of games play to the varying levels of addictive tendencies in all of us. The engrossing storyline in BioShock can be just as addicting as the risk-reward, carrot-on-the-stick gameplay of FarmVille. But we're equally responsible for shutting the computer down and, say, loving our children. Blow might have directed his statement at social game designers, but players are equally as important in the design process and we have a certain level of control over what's created. Social games, like all video games, are only as evil as you allow them to be.
Showing posts with label SocialGames. Show all posts
Showing posts with label SocialGames. Show all posts
Saturday, January 7, 2012
Thursday, January 5, 2012
Yoostar Playground on Facebook: Viral videos in your control
Just about anyone who watched The Oscars this year would agree the funniest part of the evening was as Anne Hathaway and James Franco frolicked through scenes of Oscar-nominated flicks. With Yoostar 2 for Xbox Kinect and PlayStation Eye by Blitz Games and Yoostar Entertainment Group, players can insert themselves into scenes from classic movies like 300 and The Godfather and ad lib like the pros. But it's only through Yoostar Playground on Facebook that your 30-second clips have the potential to go viral.
Yoostar Playground video gallery
Your ProgressYoostar Playground, developed internally by its publisher, allows players of the console games to upload their ad libbed video clips to the web application and share them with the existing player base. Then, the audience can browse the litany of videos by several different parameters like "Most Popular" or "Top Awarded," and watch away. However, you can then rate those videos through a star system and grant them awards like "Best Script Flip" and of course "Best Actor."
As these videos get rated, they can gain notoriety throughout the community on the full-screen app's home page in the "Featured Videos" section. Players can also share these videos through Facebook and Twitter for friends outside of Yoostar Playground, giving them the potential to go viral. As users view, rate and award videos, their level will increase (pictured right), which increases their renown and their stash of Yoobucks. This in-game currency isn't available for use yet nor can it be bought, but it allows players to gain levels more quickly and boost their notoriety on Yoostar.
Many of the videos on Yoostar Playground are available for public use, meaning other users can take their friends' videos and create a series of scenes through the Video Mashup tool. Say you want to make a "Best of" compilation of the greatest King Leonidas impressions on Yoostar--this is exactly what Video Mashup is for. Users can then take those Mashups and share them for their fellow players to rate and award.
While we've yet to play Yoostar 2 for consoles (or the PC or Mac), the Yoostar Playground companion app is definitely a blast. Players can use the app right now to view and share videos, but we'd imagine creating your own and sharing them through the console games would be far more entertaining.
Click here to check out Yoostar Playground on Facebook Now>
Have you played Yoostar on either Facebook or the consoles? What do you think of the viral potential behind Yoostar videos through Yoostar Playground?
Yoostar Playground video gallery
Your ProgressYoostar Playground, developed internally by its publisher, allows players of the console games to upload their ad libbed video clips to the web application and share them with the existing player base. Then, the audience can browse the litany of videos by several different parameters like "Most Popular" or "Top Awarded," and watch away. However, you can then rate those videos through a star system and grant them awards like "Best Script Flip" and of course "Best Actor."
As these videos get rated, they can gain notoriety throughout the community on the full-screen app's home page in the "Featured Videos" section. Players can also share these videos through Facebook and Twitter for friends outside of Yoostar Playground, giving them the potential to go viral. As users view, rate and award videos, their level will increase (pictured right), which increases their renown and their stash of Yoobucks. This in-game currency isn't available for use yet nor can it be bought, but it allows players to gain levels more quickly and boost their notoriety on Yoostar.
Many of the videos on Yoostar Playground are available for public use, meaning other users can take their friends' videos and create a series of scenes through the Video Mashup tool. Say you want to make a "Best of" compilation of the greatest King Leonidas impressions on Yoostar--this is exactly what Video Mashup is for. Users can then take those Mashups and share them for their fellow players to rate and award.
While we've yet to play Yoostar 2 for consoles (or the PC or Mac), the Yoostar Playground companion app is definitely a blast. Players can use the app right now to view and share videos, but we'd imagine creating your own and sharing them through the console games would be far more entertaining.
Click here to check out Yoostar Playground on Facebook Now>
Have you played Yoostar on either Facebook or the consoles? What do you think of the viral potential behind Yoostar videos through Yoostar Playground?
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