As was the case with trees this evening, tonight's FarmVille update has seen the launch of not only new Animal Sanctuary items, but also animals in the Lighthouse Cove limited edition theme. These Lighthouse Cove items can be purchased for other farms, not just your Lighthouse Cove farm, if you wish to carry the theme throughout your properties. This is also a great way for those who choose not to pay to get into Lighthouse Cove early to add to their animal collections while they wait.
Lighthouse Cove
Canada Lynx - 12 Farm Cash
Standardbred Horse - 26 Farm Cash
Bufflehead Duck - 18 Farm Cash
Morgan Stallion - 35 Farm Cash
With these animals, we see two horses for collectors that cost the expected high numbers, and reward appropriate XP in exchange: 2,600 for the Standardbred and 3,500 for the Morgan Stallion. The Canada Lynx and Standardbred Horse will only be in the game's store for the next 11 days, while the other two animals will be around for a full two weeks, to give you an idea of when you really need to shop.
Animal Sanctuary
Clouded Leopard - 15 Farm Cash
Unfortunately, that's the only animal released in the theme this evening, but at least it isn't so expensive that it's guaranteed to break the bank. For purchasing this little fella, you'll receive 1,500 experience points, and will be able to harvest him every two days. He'll be available in the game's store for the next two weeks.
Regardless of which animal you choose, remember that (again), these Lighthouse Cove animals can be placed in other farms, so if you'd like to place them inside your Horse Stables and the like (where applicable), go right ahead and do that. Just make sure to not let these guys expire from the store before you have a chance to shop.
Which of these animals is your favorite? What do you think of the Lighthouse Cove theme of items so far? Sound off in the comments.
Monday, October 3, 2011
FarmVille Animal Sanctuary & Lighthouse Cove Buildings: Asian Gazebo, Seaside Cottage and more
Continuing in the double-item update in FarmVille, tonight's release brought us new buildings not only in the previous Animal Sanctuary item theme, but also in the Lighthouse Cove theme. These Lighthouse Cove items are available to purchase in other farms, so keep an eye out for them in the store when hanging out at Home or in the English Countryside as well.
Lighthouse Cove
Seaside Cottage - 25 Farm Cash
Village Store - 25 Farm Cash
Coastal Farmhouse - 25 Farm Cash
Coastal Restaurant - 30 Farm Cash
As usual, buildings in FarmVille are some of the most expensive things you can purchase, and these are no exception to that rule. The Seaside Cottage and Village Store have shorter time limits at 11 days, while the Coastal Farmhouse and Coastal Restaurant (not to be confused with the Restaurant Crafting Cottage you can purchase on your new farm for coins) will be around for the next two week.
Animal Sanctuary
Asian Gazebo - 10 Farm Cash
This building is fairly small, looking more like a lawn ornament than a full sized building, but I suppose that helps explain the cheaper price tag. If you're interested in purchasing this one, you'll need to do so within the next two weeks, before it expires form the store.
Will we see these items again after they expire? It's likely, but in the off chance that they don't, make sure to purchase any you feel you just can't live without during this first release.
Which of these new buildings is your favorite? Are you more of a fan of the Lighthouse Cove theme or the pre-existing Animal Sanctuary theme? Sound off in the comments.
Lighthouse Cove
Seaside Cottage - 25 Farm Cash
Village Store - 25 Farm Cash
Coastal Farmhouse - 25 Farm Cash
Coastal Restaurant - 30 Farm Cash
As usual, buildings in FarmVille are some of the most expensive things you can purchase, and these are no exception to that rule. The Seaside Cottage and Village Store have shorter time limits at 11 days, while the Coastal Farmhouse and Coastal Restaurant (not to be confused with the Restaurant Crafting Cottage you can purchase on your new farm for coins) will be around for the next two week.
Animal Sanctuary
Asian Gazebo - 10 Farm Cash
This building is fairly small, looking more like a lawn ornament than a full sized building, but I suppose that helps explain the cheaper price tag. If you're interested in purchasing this one, you'll need to do so within the next two weeks, before it expires form the store.
Will we see these items again after they expire? It's likely, but in the off chance that they don't, make sure to purchase any you feel you just can't live without during this first release.
Which of these new buildings is your favorite? Are you more of a fan of the Lighthouse Cove theme or the pre-existing Animal Sanctuary theme? Sound off in the comments.
Saturday, October 1, 2011
CityVille Most Valuable Palace allows your citizens to live like MVPs
It looks like one final item has been added to the sports theme of items in CityVille, in the form of a new house that's only available for a very, very limited time (we're talking less than a day). The MVP - Most Valuable Palace home costs a whopping 80 City Cash to add to your town, but it adds an equally large figure of 2,500 citizens to your town.
If you're lucky enough to have that number upgraded through random boosts (remember, your friends "tending" to the home can trigger those same boosts), you can eventually raise that 2,500 number to 4,500 citizens! That's a huge group of MVPs (how will they all share that tiny basketball court?)! Once you've built this one (it takes up just a 5x5 square), it will generate 494 coins and can be collected from once each day.
Again, this is an incredibly limited time offer. In the time you're reading this, the house is slipping farther and farther out of your grasp, so what are you waiting for?! If you have any interest in this one whatsoever, head into the store before it expires (perhaps for good).
Is 80 City Cash too much to pay for a single home, even one with such impressive stats? Will you purchase the MVP - Most Valuable Palace for your city in CityVille? Sound off in the comments.
If you're lucky enough to have that number upgraded through random boosts (remember, your friends "tending" to the home can trigger those same boosts), you can eventually raise that 2,500 number to 4,500 citizens! That's a huge group of MVPs (how will they all share that tiny basketball court?)! Once you've built this one (it takes up just a 5x5 square), it will generate 494 coins and can be collected from once each day.
Again, this is an incredibly limited time offer. In the time you're reading this, the house is slipping farther and farther out of your grasp, so what are you waiting for?! If you have any interest in this one whatsoever, head into the store before it expires (perhaps for good).
Is 80 City Cash too much to pay for a single home, even one with such impressive stats? Will you purchase the MVP - Most Valuable Palace for your city in CityVille? Sound off in the comments.
Kixeye's War Commander blasts onto Facebook for all to conquer
Hardcore gamers have established a beachhead on Facebook, and now can make their next offensive in War Commander. The next social strategy game by San Francisco-based Kixeye has entered public beta is now live and available for all would-be commanders on Facebook to dominate with. The game isn't a far cry from the studio's previous efforts, except for one thing.
Players can finally control individual units on the battle field in real time as they slaughter enemy units and demolish buildings. Clearly inspired by traditional strategy staples like Command and Conquer on the PC, War Commander continues the developer's tradition of real time gameplay with asynchronous interaction between friends ... or enemies.
Based on our time trying out the game's closed beta test, our very own Brandy Shaul found attacking and defending bases to be a largely passive experience, regardless of whether you can now directly control units. Personally, I find the choice to decide which unit gets fired at first by enemy defense turrets a strategic boost, though a small one.
Regardless, this marks Kixeye's next step in its ultimate goal to bring a true RTS (real time strategy) experience to Facebook, Kixeye CEO Will Harbin told VentureBeat. "It's the most advanced strategy game ever created for Facebook," Harbin said. "We're getting closer and closer to real-time strategy titles that you've seen on the PC."
Gallery: War Commander on Facebook
Based on my brief experience with the game, War Commander suffers from brief lag issues at the moment, with intermittent pauses during gameplay. However, Kixeye appears to be hard at work on optimizing the game already. (It is in "open beta," after all.) "We're learning from the past and optimizing the code base more and more," Harbin told VentureBeat.
While Kixeye mentioned that it's "waiting for an onslaught of competition" that it has yet to see, the company does have one worthy opponent that it has already exchanged stern words with over its most recent release, Kabam and Edgeworld. We're sure this rivalry is far from over, so why not check the latest traded blow right now?
Click here to play War Commander on Facebook Now >
Are you a fan of hardcore strategy games on Facebook? Regardless, what do you think of the growing hardcore scene on the platform traditionally dominated by mothers and other casual players? Sound off in the comments. 1 Comment
Players can finally control individual units on the battle field in real time as they slaughter enemy units and demolish buildings. Clearly inspired by traditional strategy staples like Command and Conquer on the PC, War Commander continues the developer's tradition of real time gameplay with asynchronous interaction between friends ... or enemies.
Based on our time trying out the game's closed beta test, our very own Brandy Shaul found attacking and defending bases to be a largely passive experience, regardless of whether you can now directly control units. Personally, I find the choice to decide which unit gets fired at first by enemy defense turrets a strategic boost, though a small one.
Regardless, this marks Kixeye's next step in its ultimate goal to bring a true RTS (real time strategy) experience to Facebook, Kixeye CEO Will Harbin told VentureBeat. "It's the most advanced strategy game ever created for Facebook," Harbin said. "We're getting closer and closer to real-time strategy titles that you've seen on the PC."
Gallery: War Commander on Facebook
Based on my brief experience with the game, War Commander suffers from brief lag issues at the moment, with intermittent pauses during gameplay. However, Kixeye appears to be hard at work on optimizing the game already. (It is in "open beta," after all.) "We're learning from the past and optimizing the code base more and more," Harbin told VentureBeat.
While Kixeye mentioned that it's "waiting for an onslaught of competition" that it has yet to see, the company does have one worthy opponent that it has already exchanged stern words with over its most recent release, Kabam and Edgeworld. We're sure this rivalry is far from over, so why not check the latest traded blow right now?
Click here to play War Commander on Facebook Now >
Are you a fan of hardcore strategy games on Facebook? Regardless, what do you think of the growing hardcore scene on the platform traditionally dominated by mothers and other casual players? Sound off in the comments. 1 Comment
Empires & Allies Red Tide Rising Goals: Everything you need to know
It looks like our very own little Cold War is about to erupt in Empires & Allies, as Zynga has introduced new Goals to the game to coincide with the Red Tide Rising item event. This long, limited edition series of a whopping seven Goals will send you on a hunt for the mysterious Element Z that ... doesn't seem to go much of anywhere. Hey, at least you'll score a sweet Tank and other rewards for your hard work. Here's everything you need to know about the Red Tide Rising Goals in E&A:
Come Together
* Harvest from 8 Neighbor Farms
* Revive 6 Neighbor Farms
* Collect from 20 Neighbor Houses
This is all about visiting friends. In fact, considering each friend visit grants you five friendly actions, it will take at least six visitations to complete this Goal. And once you do, an EMP power-up awaits as your reward.
Come Together
Capture Evidence
* Collect 5 Defecting Scientists
In this simple Goal, all you need to do is ask your friends for this item, which we'd imagine you're all familiar with by now. Once you do, enjoy a free 1,000 Coins.
The More the Merrier
* Have 2 New Friends Play E&A
Alright, now this is just downright mean. Apparently, it's up to you to be an ambassador for Zynga's strategy game. You must invite two friends who have yet to play E&A, so have fun with that. Hey, you could always just make two mock accounts, have them befriend your real one, install the game via an invite from the real account and finally delete them. But you didn't hear that from us. Your reward for this Goal is a limited edition Sputnik Statue.
Red Tide Rising items
Tooling Up
* Have 10 Army Upgrades
* Build 8 Army Units
* Place 8 Army Units
To upgrade your Army or Land units, use the Army Research Lab (find out how in our guide right here). Then, the next two Goals are simple: Just build some throwaway units like Cadet Soldiers, which cost 100 Coins apiece, and place them. For completing these tasks, enjoy a free 100 Oil.
Release the Hounds
* Use Upgraded Army Units to Destroy 22 Enemy Units
* Use Upgrade Army Units to Inflict 1,000 Damage
This Goal doesn't dictate where exactly you have to destroy or damage said units, so try just entering a low-level Campaign battle and wreaking havoc on Captain Krunsch. You can also retreat from battles to avoid losing any of your precious upgraded Army units. This Goal, once completed, will reward you with 100 Wood.
Red Tide Rising items 2
Disposal!
* Collect 5 Bomb Disposal Robots
This simple Goal requires that you ask friends for the Robots, so ask away and be done with it. You'll score another 1,000 Coins for completing this Goal.
Shared Meal!
* Harvest 24 Red Onions
* Harvest 12 Neighbors' Farms
* Collect 250 Oil
To harvest 24 Red Onions, you will need a total of 9,216 Coins, and each crop takes 1 day and eight hours to complete. To harvest 12 Neighbor Farms, you will have to visit at least three friends. Your reward for completing this Goal is a limited edition Tank, the SU-122 with an impressive 200 Health.
[Source: Empires and Allies Base]
Have you started these new Russian-themed Goals yet? What do you think of the rewards at stake, and what tips might you have for completing these Goals even faster? Sound off in the comments. 1 Comment
Come Together
* Harvest from 8 Neighbor Farms
* Revive 6 Neighbor Farms
* Collect from 20 Neighbor Houses
This is all about visiting friends. In fact, considering each friend visit grants you five friendly actions, it will take at least six visitations to complete this Goal. And once you do, an EMP power-up awaits as your reward.
Come Together
Capture Evidence
* Collect 5 Defecting Scientists
In this simple Goal, all you need to do is ask your friends for this item, which we'd imagine you're all familiar with by now. Once you do, enjoy a free 1,000 Coins.
The More the Merrier
* Have 2 New Friends Play E&A
Alright, now this is just downright mean. Apparently, it's up to you to be an ambassador for Zynga's strategy game. You must invite two friends who have yet to play E&A, so have fun with that. Hey, you could always just make two mock accounts, have them befriend your real one, install the game via an invite from the real account and finally delete them. But you didn't hear that from us. Your reward for this Goal is a limited edition Sputnik Statue.
Red Tide Rising items
Tooling Up
* Have 10 Army Upgrades
* Build 8 Army Units
* Place 8 Army Units
To upgrade your Army or Land units, use the Army Research Lab (find out how in our guide right here). Then, the next two Goals are simple: Just build some throwaway units like Cadet Soldiers, which cost 100 Coins apiece, and place them. For completing these tasks, enjoy a free 100 Oil.
Release the Hounds
* Use Upgraded Army Units to Destroy 22 Enemy Units
* Use Upgrade Army Units to Inflict 1,000 Damage
This Goal doesn't dictate where exactly you have to destroy or damage said units, so try just entering a low-level Campaign battle and wreaking havoc on Captain Krunsch. You can also retreat from battles to avoid losing any of your precious upgraded Army units. This Goal, once completed, will reward you with 100 Wood.
Red Tide Rising items 2
Disposal!
* Collect 5 Bomb Disposal Robots
This simple Goal requires that you ask friends for the Robots, so ask away and be done with it. You'll score another 1,000 Coins for completing this Goal.
Shared Meal!
* Harvest 24 Red Onions
* Harvest 12 Neighbors' Farms
* Collect 250 Oil
To harvest 24 Red Onions, you will need a total of 9,216 Coins, and each crop takes 1 day and eight hours to complete. To harvest 12 Neighbor Farms, you will have to visit at least three friends. Your reward for completing this Goal is a limited edition Tank, the SU-122 with an impressive 200 Health.
[Source: Empires and Allies Base]
Have you started these new Russian-themed Goals yet? What do you think of the rewards at stake, and what tips might you have for completing these Goals even faster? Sound off in the comments. 1 Comment
No More Heroes creator to spit out three more Mobage social games
And only one of which will actually involve grasshoppers. Grasshopper Manufacture, the Japanese developer responsible for stylish, gory hardcore games like No More Heroes, revealed just before the Tokyo Game Show that it will release three mobile social games through the now-global Mobage network, Kotaku reports.
The first game to be released internationally under this new deal between the developer and DeNA, which runs the Mobage network with recent acquisition ngmoco, is Frog Minutes. The game already released in Japan back in March, so this will likely just be a localized version for Mobage on Android phones in the U.S. and abroad.
In Frog Minutes, players disturb parts of a forest scene to stir up various insects and feed them to frogs. The more quickly players do this, the higher their score will climb, it seems. Ribbeting, isn't it? (Sorry, couldn't resist.) Not much was revealed about Grasshopper Manufacture's other two Mobage projects other than their titles: Humans vs Zombies and Alien Busters.
The developer plans to show more of those games at a later date, according to Kotaku. Grasshopper Manufacture is placing big bets on social games with a mobile social version of No More Heroes, which designer Suda 51 said he hopes it will be bloodiest social game around.
While it's interesting to see a Japanese developer known for taking risks with unique games major consoles that (unfortunately) sell poorly hop into the low-risk, high-profit world of social gaming, it wasn't hard to see this one coming. And considering the effect social games has had on traditional American developers, we doubt this is the last news like this we'll hear from Japan.
Are you excited to see Grasshopper Manufacture go full-bore into social gaming? What other Japanese developers do you expect to see enter the space? Sound off in the comments. Add Comment
The first game to be released internationally under this new deal between the developer and DeNA, which runs the Mobage network with recent acquisition ngmoco, is Frog Minutes. The game already released in Japan back in March, so this will likely just be a localized version for Mobage on Android phones in the U.S. and abroad.
In Frog Minutes, players disturb parts of a forest scene to stir up various insects and feed them to frogs. The more quickly players do this, the higher their score will climb, it seems. Ribbeting, isn't it? (Sorry, couldn't resist.) Not much was revealed about Grasshopper Manufacture's other two Mobage projects other than their titles: Humans vs Zombies and Alien Busters.
The developer plans to show more of those games at a later date, according to Kotaku. Grasshopper Manufacture is placing big bets on social games with a mobile social version of No More Heroes, which designer Suda 51 said he hopes it will be bloodiest social game around.
While it's interesting to see a Japanese developer known for taking risks with unique games major consoles that (unfortunately) sell poorly hop into the low-risk, high-profit world of social gaming, it wasn't hard to see this one coming. And considering the effect social games has had on traditional American developers, we doubt this is the last news like this we'll hear from Japan.
Are you excited to see Grasshopper Manufacture go full-bore into social gaming? What other Japanese developers do you expect to see enter the space? Sound off in the comments. Add Comment
Karma Kingdom looks to combine social good, social fun on Facebook
A Facebook game that can score us some good karma points--where do we sign up? We've seen games like FarmVille and CityVille run social good campaigns, but Singapore-based developer Asvathaa has a made an entire game of the idea. The developer just released Karma Kingdom on Facebook, a quest-driven game that looks to help you "Create Your Better World," according to its tag line.
Karma Kingdom integrates Indian mythology into modern lessons of doing good for others. It does this by allowing players to curate an island nation and maintain their citizens' happiness using the three tenants of happiness: health, community and knowledge. You will be guided by several Indian gods and goddesses in your efforts to keep the people happy through quests.
You do this through creating homes for your people to live in, and then surrounding those homes with decorations that promote Health, Community and Knowledge. It seems as if it's important to keep that balance in the decorations you place. Otherwise, your citizens will quickly become unhappy and provide less Goodwill, the resource you need to provide for your people.
Players can plant crops to provide more Goodwill, and the game doesn't seem to be governed by any energy system. (Now, that's something fresh.) But what's more important is the real goodwill Asvathaa aims to create with Karma Kingdom. The Singapore developer has promised to donate a 10 percent of its income through Facebook Credits to non-profit charities. (However, Asvathaa doesn't say which charities it will donate to exactly.)
Karma Kingdom in action
The more happiness-generating decorations you buy in the game using Facebook Credits, the more Asvathaa will donate ... somewhere. "We want to offer a personal CSR (Corporate Social Responsibility) platform for every individual as the desire to give back exists in each one of us," Asvathaa CEO and founder Ashok Desai said in a release. If anything, the game looks to be a fresh take on the genre given that it doesn't limit your play time through energy, and maybe it will do some good, too.
Click here to play Karma Kingdom on Facebook Now >
Have you tried this new Facebook game yet, and what do you think of the fact that it doesn't limit you via energy? Would you ever pay up in the game, not knowing exactly where your Facebook Credits are going? Sound off in the comments. Add Comment
Karma Kingdom integrates Indian mythology into modern lessons of doing good for others. It does this by allowing players to curate an island nation and maintain their citizens' happiness using the three tenants of happiness: health, community and knowledge. You will be guided by several Indian gods and goddesses in your efforts to keep the people happy through quests.
You do this through creating homes for your people to live in, and then surrounding those homes with decorations that promote Health, Community and Knowledge. It seems as if it's important to keep that balance in the decorations you place. Otherwise, your citizens will quickly become unhappy and provide less Goodwill, the resource you need to provide for your people.
Players can plant crops to provide more Goodwill, and the game doesn't seem to be governed by any energy system. (Now, that's something fresh.) But what's more important is the real goodwill Asvathaa aims to create with Karma Kingdom. The Singapore developer has promised to donate a 10 percent of its income through Facebook Credits to non-profit charities. (However, Asvathaa doesn't say which charities it will donate to exactly.)
Karma Kingdom in action
The more happiness-generating decorations you buy in the game using Facebook Credits, the more Asvathaa will donate ... somewhere. "We want to offer a personal CSR (Corporate Social Responsibility) platform for every individual as the desire to give back exists in each one of us," Asvathaa CEO and founder Ashok Desai said in a release. If anything, the game looks to be a fresh take on the genre given that it doesn't limit your play time through energy, and maybe it will do some good, too.
Click here to play Karma Kingdom on Facebook Now >
Have you tried this new Facebook game yet, and what do you think of the fact that it doesn't limit you via energy? Would you ever pay up in the game, not knowing exactly where your Facebook Credits are going? Sound off in the comments. Add Comment
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